Initial Beta of reLiveG on macOS

2021-06-06 23:25

Since last year I’m working on-and-off on a new graphical reLive client called reLiveG and after giving out some private previews for testing, totay I opened it up for beta testing of the version v0.7.53 for macOS.


Back to work on reLive

2019-09-15 00:38

After quite some time with moving into a new home, switching into a new job and lastly moving onto a new server with all pages and tools, I used part of my last vacation time to get back to work on my reLive code. I will not make any promises on any dates for any platforms as this is something for my spare time and there is not many, but I did rewrite most of my backend stuff and I managed to get a working prototype.


Another Small Update to reLive for iOS

2013-04-12 20:32

I found a crash, when you start typing in the search bar but then select one of the still visible stations, the app crashed. The fix was easy, but just to get it out, I made a new patch version v0.8.2 and it has an additional screen update fix.


Second Ad-Hoc Preview Release of reLive for iOS #2

2013-04-09 09:57

Oh well, you shouldn’t release your own stuff after a week of hard working on your “daytime” job. SilverLance informed me, that no streams where shown and after being irritated I deleted the app from my device to see the same with a fresh install. It took a few minutes of debugging to reach a line of code marked with


Second Ad-Hoc Preview Release of reLive for iOS

2013-04-06 18:25

Today with version 0.8 the second ad-hoc distributed preview is ready for the testers (at the known place or in your inbox). It has all the party coding features enabled and I added the use of a fade in for manual skipping around in a stream too, cleaned up the layout of the search result cells a bit and hopefully fixed all known bugs.